PROJECT / 03 Interactive experience
Location-based games that turn real cities into interactive experiences built around story, technology and exploration.
Why I built it
The city should be part of the game. Not just the background for a fixed route.
Its locations, movement and atmosphere should shape the story. Technology lets the route and interactions respond to the players instead of reducing the experience to a sequence of generic printed riddles.
What it does
One campaign framework. Multiple cities, regions and experiences.
Kuro's City Quest combines real-world exploration with persistent digital systems, organizing players into parties and guiding them through city regions, nodes and objectives without making every campaign a separate platform.
Campaigns
Give each experience its own story and progression.
Player identity
Keep a persistent player across physical sessions.
Parties
Move groups through the campaign together.
City regions
Divide real cities into selectable game areas.
Nodes
Turn real locations into map-based objectives.
Experience framework
Support future campaigns on the same core flow.
WORLD//ZERO
A location-based simulation thriller in which the real city becomes part of a larger digital world. Players return to one persistent identity and party as the campaign moves between digital objectives and physical locations.
How it's built
Campaign rules and city content are separate by design.
WORLD//ZERO is proving the current implementation: a small Node.js entry point, framework-free browser interface and MariaDB kept entirely behind the server. Routes, services, domain rules and repositories are separated, while region and node content lives outside the application logic.
- Node.js
- MariaDB
- HTML / CSS / JavaScript
- Google Maps
- Region and node content files
Signed sessions protect registration, player and administrator flows.
Account creation, access-key redemption and party membership changes use server-side validation and database transactions.
City regions, world nodes and objective assignments are modeled independently from the visual campaign presentation.
Where it stands
IN DEVELOPMENT
Kuro's City Quest is in active development. The platform is intended for public experiences, but there is no public release URL yet; access will open as individual campaigns become ready.

